12/8/2023 0 Comments Oxygen not included wiki gassy moo![]() what this means is that the grooming of ~9 critters can be handled by milking 1 gassy moo every 4 cycles, which significantly reduces duplicant labor, and also centralizes it in one place. By implementing an airlock, we ensure quick hatchling displacement and prevent them from wandering back in.Įach gassy moo creates 50kg of brackene per day, and each critter fountain use by a critter takes 5kg. ![]() Without this lock, you might face complications like excessive simultaneous hatching of eggs (leading to an ever-present hatchling in the middle chamber, which gums up the system), and hatchlings sleeping during the night (also leading to an ever-present hatch in the middle chamber). Inside the small chamber, a water/oil lock forces the hatches to move to either side. At the top, AND gates dictate which door to open based on whether there are missing hatches or not, and these gates only activate once a hatch has hatched the small middle chamber. This accounts for the space taken up by the door (which prevents the hatches from wandering too far), the tile atop the door, and the door used to supply the ranch, resulting in a 96-tile max sized ranch.Įach room has an OR gate that controls the doors, ensuring they open when a ranch requires additional hatches or if the ranch below does. If all ranches are saturated with hatches, the left door on the top divider opens instead, and the water/oil lock nudges the excess hatch into an evolution chamber to be processed into meat.Įach ranch should be built as a 25x4 room. These hatches land on the first closed door, usually leading to the ranch that is in need of a hatch. When a ranch is short of hatches, the door on the right of the divider opens, allowing the water/oil lock to push the hatches into the ranch. Recognizing their vital role, we endeavored to engineer a build that accommodates expansion as per need, automatically fills up the ranches with hatches, and efficiently manages any excess hatches by "evolving" them into meat.īehold our hatch build solution! The design uses a top divider to populate each ranch. These lovable critters form the cornerstone of early ranching efforts and are a consistent, robust resource in our bases, serving as the main supply for meat and contributing to power generation via coal production. Our first venture into the realm of ranching is none other than the invaluable hatch. You can also visit my profile for a collection of all released build guides. Stay tuned for more guides coming soon, covering various creatures and farm setups. We're aiming to release our Oxygen Not Included build guides in a series, with each guide focusing on a different aspect of ranching. Simplicity: We understand that not everyone loves tackling overly complicated projects, and so we've done our best to keep our designs as straightforward as possible.The goal has always been to achieve maximum results without unnecessary extravagance(Sometimes with the exception of symmetry). Efficiency: We've tried to get the most out of every resource used in these builds.Our designs aim to run themselves to free up your precious duplicants' time for other important tasks. Automation: We're all for reducing manual work where we can.When we ventured into creating or discovering designs, we aimed to focus on: We aim for a build that effortlessly scales up or down depending on your needs, self-regulates its Hatch population, and efficiently handles surplus Hatches by turning them into meat. In our Hatch farm design, our priorities lie in self-sustainability and flexibility. Hello there, fellow here with our Hatch Farm. These delightful creatures play a crucial role in our colonies, serving as a primary source of meat and facilitating power generation through coal.
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